Welcome and Enjoy! Everyone New and Old is Welcome!
Hello everyone! Welcome to my 2nd site. My 1st site is dedicated to song codes for the game Mabinogi (of currently still being added to) but this site is dedicated to tips and helpful suggestions on how to best go about leveling a difficult skill or even how to make game play more easy or more enjoyable and less frustrating. These tips are for the old and young, young and old, the newbies and the oldies that are rusty from taking a break. I hope everyone finds new information and fun that they did not know or did not realize to help them even if they are stuck somewhere I hope this site helps. Oh and not all skills are listed as some are fairly self explanatory. Now below will be information that about all if not everyone experienced with Mabi will know but I am going to post it up anyways for anyone that finds this site and might learn something new, including my summery of how the storyline has gone so far for the beautiful realm of Mabinogi.
~ First off are Links:
~ The World:
The world of Mabinogi is called Errin and its players or those that come from the Soul Stream are called Militants. In this world there are 2 major lands. There is Uladh where the humans reside and Iria where Elves and Giants reside. Later on a 3rd land came to be called Belfast which is smaller and has humans and I wanna say Giants as well? I will check on that.
The world of Mabinogi is called Errin and its players or those that come from the Soul Stream are called Militants. In this world there are 2 major lands. There is Uladh where the humans reside and Iria where Elves and Giants reside. Later on a 3rd land came to be called Belfast which is smaller and has humans and I wanna say Giants as well? I will check on that.
~ What You Can Do:
Anything almost -laughs- Such as...
Seamstress (make thread, make fabric, make straps, make clothing, etc.)
Fishing
Mining
Farming
Magic
Archery
Puppeteer
Transformation (transforming into animals)
Alchemy
Merchant (trade items town to town for money and experience points)
Cleric (healing, potion making, gathering herbs, etc.)
Cooking (cook food, gather ingredients)
Bard (musician, also has battle skills)
Swordsmanship
Rafting (get on raft kill goblins for stars to get items)
Part-Time Jobs for NPC's
Blacksmith
And so much more!!!
Anything almost -laughs- Such as...
Seamstress (make thread, make fabric, make straps, make clothing, etc.)
Fishing
Mining
Farming
Magic
Archery
Puppeteer
Transformation (transforming into animals)
Alchemy
Merchant (trade items town to town for money and experience points)
Cleric (healing, potion making, gathering herbs, etc.)
Cooking (cook food, gather ingredients)
Bard (musician, also has battle skills)
Swordsmanship
Rafting (get on raft kill goblins for stars to get items)
Part-Time Jobs for NPC's
Blacksmith
And so much more!!!
~ What Main Story Line Generations Is:
Main story is a militant is lost in the beginners dungeon Alby Dungeon or Spider Dungeon. It is your job to go in and save that boy. You do and get brought into doing tasks and learning about the 3 Missing Warriors and about the Goddess Morgana who contacts you asking for your help. You go through the quests, learning what had happened to the 3 warriors: Tarlach, Ruairi, and Mari.
We learn about the hardships endured and what took place on that faithful day in their search for Tir Na Nog. We learn as the Generation 1 through 3 Progresses of what became of the 3 Warriors and where they are today. We also learn about the Goddesses while helping the NPC's through these quests and must choose between Light and Dark.
We learn of the Alchemist and their part in things as well as the Shadow Realm to see what the Formers are doing on that side of the world. Tensions rise and battles ensue as slowly the power of the Alchemists and a deeper understanding of Erin and its people.
Time continues and soon the Light and Dark face off and clash, the war comes strong between the Goddess Morganna holding Light on her side to protect the Humans from the Formers and the God/Goddess holding Darkness on their side, wishing to destroy the Humans and allow the Formers to rule Erin once more.
As dust settles things quiet, a piece of paper falls from the sky of darkness as rays of light start to shine through. We are transported into the dramatic and epic realm of Shakespeare's works. From the epic castles of Hamlet through the tragic fate of Star Crossed Lovers, taken to being part of the Merchants world, leading to its finale with a well known name, the Scottish man Macbeth.
Final bows are taken, the curtains fall leaving us in darkness till a hand brings us out of its chilling unknown. Marionettes hang and dance, controlled by their creator, Hue. Given parchment by the ever active owls we are set forth to find the truth behind the puppet and Hue's friend. But in learning the truth, does one speak it or speak lies to save ones emotions?
Time flows on and as the theater empties and is silent setting out to explore comes once more. While exploring the jungles of Iria a creature appears, a wild beast perhaps? No, a Shaman with a new mission for you, bringing purpose back to your life if purpose had left it. Being given a dream catcher staff you unlock the mysterious power of the earth and its living beings, the ability of Transformation. Checking the book acquired and killing the beasts required while raising your power you find more and more interesting beasts and formers to transform into, even finding the exciting ability to transform ones self into other people.
As the transforming ability grows and strengthens things grow quiet, slowing. What fate lies ahead? What mystery or quest shall come and knock upon the Militant's door next? All one can do is wait, wait for the day that faithful owl comes to deliver the next scroll that shall determine where your fate shall go.
Time passes and transformations spread all across the land as new comers emerge, three females and one male, a man of silent nature and three females of fiery nature. The man stays quiet as the females seek aid in winning his heart. One wishes to show she can fight like the other two fighters that wield powerful metal knuckles and carry with them quick footwork. You are taken into the trio's battle over the silent man's heart and when bandits over take the man you must aid in his freedom. When events calm and the waters ease in the force a battle takes place in the town square of Tir Chonaill. You are pulled into the battle and must defeat the three that cannot decide who should be with the man.
You gain victory over the trio and once the battle has ended the man must make a choice. Once decided a wedding takes place, leaving the other two woman upset and pouting by the choice made but soon life continues with the new skill for Fighters in use of Knuckles has come to stay in the ever expanding and advancing world of Errin.
With the use of knuckles and the ever flowing of time the scenes quiet, the air sooth's to a softly kiss against your skin. Word enters the air of new technique on the rise but to unlock the new abilities one had to train their body in mastering the arts of two separate talents. In mastering two talents the reward is a new skill to use and unleash upon any foe. With these new techniques came on the wind something foul and evil brewing.
Returning to Iria to speak to Shamala things showed to be different, off if one would say. A new mystery had unfolded involving the mighty shamanness who used her powers to protect Cor from the demon possessed monsters at night. Speaking to others and agreeing to help with a sacred ritual things turn bad when you are introduced to a masked man and a young woman named Millia. Captured by the villagers believing you are a traitor a rescue comes from one that was not expecting to help. Transporting through the mists of darkness the vision clears to show a cavern full of monsters. Defeating and fleeing is all one can do.
Upon finding freedom and safety at the end it is evident things are not quite right still as the mighty Shamanness is gone and nowhere to be seen or found. Captured? Perhaps. A new mission has come and the path before you appears harder than before to locate the female shaman who wards off the demons with her magic.
The mystery unfolds and as it does more questions than answers emerge. When the dust settles from the battle and searching for clues and information on Shamala's location all that is left in the dirt is a pair of guns and a note. Opening the paper the directions lead you to find a mysterious man, claiming to be a Shaman and says he can help you after a demon caused you to do harm to Cor Village. He claims to know how to cure you and so following his orders you travel, searching and gathering, taking part in his instructions but a darker secret lies behind the mask and behind the mask of the first masked man who freed you from becoming a sacrifice.
The events flow smoothly, during the events and travel a large white dragon takes residence in Iria, resting in Vales, being at war with the other massive black dragon that resides in the desert lands of Iria. The two battle, appearing one after the other to show their power, giving militants opportunities to fight them to try and gain self worth and power if they can survive being struck down by their own power or the power of their massive dragon hoard. It appeared the lands were going to fall apart, fall into darkness but could a hero of Errin truly allow such a fate to befall three mighty lands?
Finding the cavern and Millia things are brought into light, a friend turned foe appears, history explained and emotions left to simmer and grow brought the tragic fate to befall those involved to save many innocent lives from death's door. Escaping this sad fate a light floats down, hovering then fades appearing to grant the player with one pair of black and silver guns. Staring in awe the weapons feel to have more to them than meets the eye. Also to appear a whistle that once blown exploded into a ball of light taking animal form. Once cleared there before in the air stood a mighty and well armored Pegasus.
Naming the mighty beast it vanishes into the void with the other pets, to come only when summoned. Firing the gun another orb came out, floating down and formed out to reward you with a massive large drill, used in the mines visited earlier and allowed access into above the city of Vales.
As peace slowly begins to return to the world, taking part in small quests such as mining and fighting monsters resumes a daily task and daily actions. Would peace ever be forever lasting or a fleeting dream? As many say, peace can last only as long as the shadows stay in check and are out of the light's pathway.
Light returns and shadows flee as music begins, crowds gather and cheers ring out, drawing your ear to see what is taking place in the gorgeous city of Dunbarton. Stepping to the city there standing tall in glory was two women and two men. Curious you ask and are told they are known as Ace's, you hear another say their skill and talent is above anything of any one else in Errin and are untouchable. Staring in awe of the four they announce of a special island where Militants are welcome to come and enjoy the wonder and glory of the in bloom cherry blossoms and escape their dull lives on an island where love may be found and flying without aid of a pet is possible, an island named Doki Doki Island.
Four separate nights on four separate weeks a gift was given to all those living inside Errin. What they were gifted were metal royal appearing knuckles that came up the arm, focusing magic and power. Second was a magical microphone holding a green gemstone to magnify the voice and add to the power and magic in skills to lull foes to sleep, to bring about stronger defense, faster speed, and so many other skills to be increased thanks to the microphone's magically abilities. Third was an alchemy cylinder, a royal armored shield on the outside to aid in protection while composing and charging before releasing the legal alchemy abilities. Fourth the last gift was a pair of royal master knives. One large for a butcher's knife and other a chopping knife, both large enough to be used to fight foes. Was another battle slowly emerging from below the ruse of this peace and this beautiful island? Only time would tell.
The summer slowly passes, the four Ace's of mastery take their leave and thus with them the magical and beautiful island that had granted many a serine and beautiful place to meditate and collect their thoughts, a place to rest and collect food or to just lay back and relax for a spell, to forget their troubles and take a break from defending the world.
Cherry blossoms blew through the air as the time passed on and days returned to as they were before the celebration of the Ace's took place. Walking about the small town of Tir Chonaill you hear a commotion. Going to check it out you find nothing but see an image of a person you had not seen before. Speaking around you find out about a thief and thus going and finding the culprits you learn of the pair being ninja's and their history together. A male spouting fox ears, the coyness of a fox and slyness of a wolf with hidden motives. The girl bubbly and fun loving, ears of a mouse and tail of a raccoon both seem trustworthy enough so when asking for help you agree to help them and are granted many different skills.
Purchasing then earning later as a free gift two Shurikins you follow along the path of the ninja, helping open scrolls as you are taught these new skills never once seeing before. But all that is going right can go wrong and this happens when a ninja rival comes and messes up the peaceful setting and plans. The truth unveiled of stolen skills but do you help the fox or do you abandon him and his missing friend that is held inside the spider dungeon for ransom. Going we see a hero fallen, a friend in tears then victory to come but at a price any player brought to Errin will need to see for their own eyes. Graced with gratitude the player is asked to decide who to return the gift of a paper star to, the fox or the raccoon?
They vow to keep on the straight and honest path but for how long that will last is to anyone's guess as is anyone's guess to how long this new found peace shall last as the cherry blossoms fly through the air, casting a veil of soft pink on the world, the souls inside the world awaiting their next task to uncover more of this mysterious and ever advancing world.
Main story is a militant is lost in the beginners dungeon Alby Dungeon or Spider Dungeon. It is your job to go in and save that boy. You do and get brought into doing tasks and learning about the 3 Missing Warriors and about the Goddess Morgana who contacts you asking for your help. You go through the quests, learning what had happened to the 3 warriors: Tarlach, Ruairi, and Mari.
We learn about the hardships endured and what took place on that faithful day in their search for Tir Na Nog. We learn as the Generation 1 through 3 Progresses of what became of the 3 Warriors and where they are today. We also learn about the Goddesses while helping the NPC's through these quests and must choose between Light and Dark.
We learn of the Alchemist and their part in things as well as the Shadow Realm to see what the Formers are doing on that side of the world. Tensions rise and battles ensue as slowly the power of the Alchemists and a deeper understanding of Erin and its people.
Time continues and soon the Light and Dark face off and clash, the war comes strong between the Goddess Morganna holding Light on her side to protect the Humans from the Formers and the God/Goddess holding Darkness on their side, wishing to destroy the Humans and allow the Formers to rule Erin once more.
As dust settles things quiet, a piece of paper falls from the sky of darkness as rays of light start to shine through. We are transported into the dramatic and epic realm of Shakespeare's works. From the epic castles of Hamlet through the tragic fate of Star Crossed Lovers, taken to being part of the Merchants world, leading to its finale with a well known name, the Scottish man Macbeth.
Final bows are taken, the curtains fall leaving us in darkness till a hand brings us out of its chilling unknown. Marionettes hang and dance, controlled by their creator, Hue. Given parchment by the ever active owls we are set forth to find the truth behind the puppet and Hue's friend. But in learning the truth, does one speak it or speak lies to save ones emotions?
Time flows on and as the theater empties and is silent setting out to explore comes once more. While exploring the jungles of Iria a creature appears, a wild beast perhaps? No, a Shaman with a new mission for you, bringing purpose back to your life if purpose had left it. Being given a dream catcher staff you unlock the mysterious power of the earth and its living beings, the ability of Transformation. Checking the book acquired and killing the beasts required while raising your power you find more and more interesting beasts and formers to transform into, even finding the exciting ability to transform ones self into other people.
As the transforming ability grows and strengthens things grow quiet, slowing. What fate lies ahead? What mystery or quest shall come and knock upon the Militant's door next? All one can do is wait, wait for the day that faithful owl comes to deliver the next scroll that shall determine where your fate shall go.
Time passes and transformations spread all across the land as new comers emerge, three females and one male, a man of silent nature and three females of fiery nature. The man stays quiet as the females seek aid in winning his heart. One wishes to show she can fight like the other two fighters that wield powerful metal knuckles and carry with them quick footwork. You are taken into the trio's battle over the silent man's heart and when bandits over take the man you must aid in his freedom. When events calm and the waters ease in the force a battle takes place in the town square of Tir Chonaill. You are pulled into the battle and must defeat the three that cannot decide who should be with the man.
You gain victory over the trio and once the battle has ended the man must make a choice. Once decided a wedding takes place, leaving the other two woman upset and pouting by the choice made but soon life continues with the new skill for Fighters in use of Knuckles has come to stay in the ever expanding and advancing world of Errin.
With the use of knuckles and the ever flowing of time the scenes quiet, the air sooth's to a softly kiss against your skin. Word enters the air of new technique on the rise but to unlock the new abilities one had to train their body in mastering the arts of two separate talents. In mastering two talents the reward is a new skill to use and unleash upon any foe. With these new techniques came on the wind something foul and evil brewing.
Returning to Iria to speak to Shamala things showed to be different, off if one would say. A new mystery had unfolded involving the mighty shamanness who used her powers to protect Cor from the demon possessed monsters at night. Speaking to others and agreeing to help with a sacred ritual things turn bad when you are introduced to a masked man and a young woman named Millia. Captured by the villagers believing you are a traitor a rescue comes from one that was not expecting to help. Transporting through the mists of darkness the vision clears to show a cavern full of monsters. Defeating and fleeing is all one can do.
Upon finding freedom and safety at the end it is evident things are not quite right still as the mighty Shamanness is gone and nowhere to be seen or found. Captured? Perhaps. A new mission has come and the path before you appears harder than before to locate the female shaman who wards off the demons with her magic.
The mystery unfolds and as it does more questions than answers emerge. When the dust settles from the battle and searching for clues and information on Shamala's location all that is left in the dirt is a pair of guns and a note. Opening the paper the directions lead you to find a mysterious man, claiming to be a Shaman and says he can help you after a demon caused you to do harm to Cor Village. He claims to know how to cure you and so following his orders you travel, searching and gathering, taking part in his instructions but a darker secret lies behind the mask and behind the mask of the first masked man who freed you from becoming a sacrifice.
The events flow smoothly, during the events and travel a large white dragon takes residence in Iria, resting in Vales, being at war with the other massive black dragon that resides in the desert lands of Iria. The two battle, appearing one after the other to show their power, giving militants opportunities to fight them to try and gain self worth and power if they can survive being struck down by their own power or the power of their massive dragon hoard. It appeared the lands were going to fall apart, fall into darkness but could a hero of Errin truly allow such a fate to befall three mighty lands?
Finding the cavern and Millia things are brought into light, a friend turned foe appears, history explained and emotions left to simmer and grow brought the tragic fate to befall those involved to save many innocent lives from death's door. Escaping this sad fate a light floats down, hovering then fades appearing to grant the player with one pair of black and silver guns. Staring in awe the weapons feel to have more to them than meets the eye. Also to appear a whistle that once blown exploded into a ball of light taking animal form. Once cleared there before in the air stood a mighty and well armored Pegasus.
Naming the mighty beast it vanishes into the void with the other pets, to come only when summoned. Firing the gun another orb came out, floating down and formed out to reward you with a massive large drill, used in the mines visited earlier and allowed access into above the city of Vales.
As peace slowly begins to return to the world, taking part in small quests such as mining and fighting monsters resumes a daily task and daily actions. Would peace ever be forever lasting or a fleeting dream? As many say, peace can last only as long as the shadows stay in check and are out of the light's pathway.
Light returns and shadows flee as music begins, crowds gather and cheers ring out, drawing your ear to see what is taking place in the gorgeous city of Dunbarton. Stepping to the city there standing tall in glory was two women and two men. Curious you ask and are told they are known as Ace's, you hear another say their skill and talent is above anything of any one else in Errin and are untouchable. Staring in awe of the four they announce of a special island where Militants are welcome to come and enjoy the wonder and glory of the in bloom cherry blossoms and escape their dull lives on an island where love may be found and flying without aid of a pet is possible, an island named Doki Doki Island.
Four separate nights on four separate weeks a gift was given to all those living inside Errin. What they were gifted were metal royal appearing knuckles that came up the arm, focusing magic and power. Second was a magical microphone holding a green gemstone to magnify the voice and add to the power and magic in skills to lull foes to sleep, to bring about stronger defense, faster speed, and so many other skills to be increased thanks to the microphone's magically abilities. Third was an alchemy cylinder, a royal armored shield on the outside to aid in protection while composing and charging before releasing the legal alchemy abilities. Fourth the last gift was a pair of royal master knives. One large for a butcher's knife and other a chopping knife, both large enough to be used to fight foes. Was another battle slowly emerging from below the ruse of this peace and this beautiful island? Only time would tell.
The summer slowly passes, the four Ace's of mastery take their leave and thus with them the magical and beautiful island that had granted many a serine and beautiful place to meditate and collect their thoughts, a place to rest and collect food or to just lay back and relax for a spell, to forget their troubles and take a break from defending the world.
Cherry blossoms blew through the air as the time passed on and days returned to as they were before the celebration of the Ace's took place. Walking about the small town of Tir Chonaill you hear a commotion. Going to check it out you find nothing but see an image of a person you had not seen before. Speaking around you find out about a thief and thus going and finding the culprits you learn of the pair being ninja's and their history together. A male spouting fox ears, the coyness of a fox and slyness of a wolf with hidden motives. The girl bubbly and fun loving, ears of a mouse and tail of a raccoon both seem trustworthy enough so when asking for help you agree to help them and are granted many different skills.
Purchasing then earning later as a free gift two Shurikins you follow along the path of the ninja, helping open scrolls as you are taught these new skills never once seeing before. But all that is going right can go wrong and this happens when a ninja rival comes and messes up the peaceful setting and plans. The truth unveiled of stolen skills but do you help the fox or do you abandon him and his missing friend that is held inside the spider dungeon for ransom. Going we see a hero fallen, a friend in tears then victory to come but at a price any player brought to Errin will need to see for their own eyes. Graced with gratitude the player is asked to decide who to return the gift of a paper star to, the fox or the raccoon?
They vow to keep on the straight and honest path but for how long that will last is to anyone's guess as is anyone's guess to how long this new found peace shall last as the cherry blossoms fly through the air, casting a veil of soft pink on the world, the souls inside the world awaiting their next task to uncover more of this mysterious and ever advancing world.